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Was either the last 'classic' Tony Hawk's game, or a sign of worse to come, depending who you asked. The redesigned classic levels are considered particularly good, however. Toned down some of the Jackass style humour of THUG2, and added BMX bikes into the mix as well as Mat Hoffmann. Tony Hawk's American Wasteland (2005): Featured a "full world" (well, only the city of Los Angeles, at least) with level loading screens masked by empty corridors with very little to do in them.
Introduced spine transfers where the skater can flip from one side of a quarter pipe to another facing the opposite direction. Goals were no longer stuck in the two minute format, with the levels now opened to be explored freely, and attempted in roughly any order. Tony Hawk's Pro Skater 4 (2002): The last game with the Pro Skater moniker, and often considered to not be as superior as the third due to its Obvious Beta status.
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Amongst the new features was the Revert, a trick that could be linked from a halfpipe to a manual allowing for potentially infinite combos.
It remains as one of the highest scored games on the PlayStation 2. The PlayStation 2's first game with online play, while at the same time the final N64 game for the Western market, and thus had much graphical improvement. Tony Hawk's Pro Skater 3 (2001): The first game designed for the sixth generation of consoles - PS2, Gamecube and Xbox.
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This installment may be the one released on the most consoles: it came out on the PSX, N64, PC, and Mac re-released later on the Dreamcast and Xbox with improved graphics and some new levels got handheld versions on GBC and GBA and finally got re-relased again on the iPhone in 2010. Also included the manual, the first trick to link types of tricks together into much longer chains.
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The series has generated eleven entries on multiple platforms, with at least one new game released every year since the franchise's launch from 1999 to 2010. Beginning with the fifth game, storylines were added for single-player mode. Beginning with the fourth game, the levels were expanded greatly, and the two-minute timer was eliminated (except for particular challenges). Many of the skate parks in the series are modeled after real locations, such as New York City, Los Angeles, and Philadelphia. Scoring enough points and completing enough objectives (such as grinding a particular rail or jumping over a specified gap) will unlock a new course for the player to skate on. The first few games in the series gave the player a two-minute time limit to score as many points as possible by stringing together grabs, flip tricks, and grinds.
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